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USA
Football League
Article from 6-9-2001
USA
Sports Began As The USAFL In 1997
June 9 - Philadelphia: The USAFL is a league with nearly five years of
history with humble beginnings. The USA Sports Daily is pleased to present
this chronological history of the league. For the GMs who have been with
the league before, this will be a very sentimental trip.
Most of this
article was written two years ago. I made additions to bring it up to
date.
The USA
Football League officially began as a 12 team league during a late night
phone call sometime around April 1997, between Andrew Lewis and Jim
Maurer.
A little
background info for you :
I, Andrew, am married to Jim's sister. Jim couldn't be happier having an
avid PC Sports simmer as a brother-in-law. Jim and I have been playing
sports simulations with each other since the old 8088 game called XOR NFL
Challenge. We also played a a lot with ActionPC Football and Strategic
Gaming's Nothing But Net, a basketball career simulation.
Jim
discovered the first advertisement for Sierra's Front Page Sports Football
sometime during the summer of 1992 and the two of us thought we had died
and gone to heaven. I advanced ordered my copy and Jim bought his the day
it came out. I had my copy two days before him, and he wouldn't let me off
the phone while I was playing it!
Jim and I
realized within a week that the game did not do everything we were wanting
a sports simulation to do. We really wanted to play a game that brought
into play all the realistic characteristics of being a GM, Coach, or
Player in a sport. Any sport is not just about what is happening in the
field of play, it is about contract negotiations, salary cap issues, press
releases, players having run-ins with the law, coaches fighting with their
players and then trading them, GMs wheeling and dealing picks and players,
the behind the scenes stresses of a draft day war room, team revenues,
stadium expansion and upkeep and building costs, the politics of moving
franchises from one city to another, etc.... I could go on and on. The
point being, we wanted a realistic simulation of everything that happens
when you run a team in a league in real life.
After
creating and playing countless FBPRO leagues, we finally came up with a
league formula that satisfied almost, and I mean almost, everyone of our
desires for the perfect league simulation.
That
night in April 1997, we finalized our ideas for free agency and salary cap
issues. Within a few hours I had the 1997 USA Football League ready to get
it's original Dispersal Draft underway. We decided to begin our league by
dumping all the players into a common pool.
For the
first three seasons, it was just Jim and I playing. Jim would come over to
the house, I'd set-up the PC on our dining room table, we'd order out for
pizza, and we'd settle in for a long night of drafting, running camp, then
simming the season. Yup - all in one night.
By the 2000
off-season, we had recruited two friends to join our late night parties.
Nate Rupple, my nephew, and Dave Fuguet, a friend of mine and Jim's,
joined up. Man, was that first draft with them a blast.
A little
background on Nate :
In another
coaching league that Jim and I ran, Nate came over to watch the opening
dispersal draft. Nate was only nine years old, so we let him run the Shaun
Sullivan Draft Tool (for you newbies to FBPRO, in the early days Shaun
Sullivan was the ONLY 3rd party utility writer for FBPRO and it was the
greatness of his utilities that made Sierra encrypt their files). Anyway,
when we had finally got down to the final couple round of a 53 round
draft, when the application crashed without saving, and the entire 5+
hours of drafting was lost. It wasn't Nate's fault, but since he was
sitting at the CPU when it happened, we teased him about it forever.
To this day I am a little jumpy whenever he sits at my PC. UPDATE: In
Nascar4, there is a default fictional driver with the name Sean Sullivan.
Sierra has a sense of humor after all.
Well the
2000 season was a blast, with 4 humans competing in a 12 team league. I
started using a webpage as an interface for our league. So everyone could
sit and browse the stats at their convenience.
We continued
along, getting together for pizza drafts and sims. Fuguet left after two
seasons. Then as the summer of 97 came upon us, we sort of slowed down. We
really didn't have a schedule we followed. We just got together whenever
it was most convenient for all of us. We simmed up through the 2003
season, and we then hit a wall. Everything was working fine, but the
competition wasn't much fun.
By the time
late August came around, I decided I would try and publish our league on
the Internet and see what kind of response I could get. I had never seen a
league like ours on the net and I was highly doubtful about the kind of
attraction I would get.

I published our URL on FBPRO Data Central, FICA, A-1 Simulations, and the
now defunct FBPRO Network. Within 24 hours, I got my first response.
At 8:15PM
EDT, on September 15th, 1997, an email from Garritt Grandberg arrived in
my InBox. Garritt was so excited to have finally find a league that did
not require designing plays and coaching games as he had never been in a
league before. Garritt is a computer programmer and was looking for
something to fill his spare time. The USAFL was a perfect opportunity for
him. Which is why he has been here ever since.
Three days
later, on the 18th, our website won it's first award. GSN gave us a 4-Star
rating for our website design. I was very proud, as my HTML was really
starting to come along.
At 1:38AM,
on September 21st, 1997, Tim Arkwright's email arrived. Tim was pumped to
join. Tim wanted to see if he had what it took to start from the bottom
and build a dynasty like the NFL's Jimmy Johnson.
Fourteen
days after Arkwright joined up, at 8:43PM EDT, on October 5th, 1997, the
day before the 2004 College Draft, Mike Manuel asked to join. Manuel to
was very excited about playing in a GM Only league as he had never played
in any leagues on the Internet and thought the coaching leagues to be to
labor intensive.
On Monday,
October 5th, 1997, the 2004 Draft Night was held online. The first
official online meeting of the USA Football League. At that time, we used
Microsoft's NetMeeting 1.0 as the software platform for our meetings. It
was very buggy and we endured several crashes. Garritt even got spammed
with a not-too pleasant streaming video image.
That first
draft took a few hours to complete and we didn't get done until way past
midnight. I realized I had a lot to learn to make this league run more
efficiently. But even so, it was a blast for the six of us, Me, Jim, Nate,
Garritt, Tim, and Mike.
That
first season on the net was incredible. Sure the new guys teams stunk, but
what was fun, was teaching them how to play the game. Showing them how to
scout rookies, what ratings were important for each position, and good
ideas about depth charting. Jim and I both are teachers. Jim is a History
teacher and I taught classical piano for close to 10 years. So both of us
enjoy watching the learning process occur. Watching these guys take
ownership over their teams and begin the building process was pure joy.
In 2005,
Nate had to quit the league. His Dad had grounded him, thus limiting his
ability somewhat. :o)
By 2006, we
had a few more people join the league. It was around this time I learned
that alot of people join stuff on a whim, and then pay no attention to
what they joined. Over the first ten seasons on the net, I had several
people join and then do nothing. After which I had to ask them to resign.
Also in
2006, Owen Deakin joined the league. Owen was very excited to be involved
in our growing community and was quite talkative during our meetings. I
could tell right away that Owen was going to be with us for a long while.
By the time
the 2007 season ended, we had about seven committed GMs and expansion was
on the minds of some of the GMs. I contacted Lorne Sundby and he assured
me that his EXPAND utility would work perfectly for us to expand the
league to 18 teams.
Expansion
was difficult for most of us, because we had all developed a great
community of friends and none of us had a strong competitive spirit. We
all just loved the idea of pretending like we all were GMs in the NFL. We
were scared that by having an influx of a ton of new people, that the
league would turn into a hot bed of fiery competition, with GMs developing
angst against one other.
It was
decided that each of us would have to make sure that our friendly
attitudes would be the prevailing attitude for everyone in the league. If
we noticed anyone taking the simulation a bit too seriously, we would do
our best to show that person that this was just a game, and that we were
all here to have fun, a laugh or two, and enjoy trying to create a
realistic football simulation.
In 2008, we
expanded to 18 teams. Sundby's utility worked marvelously. It created six
more teams and 320 free agent players to help fill their rosters.
Unfortunately, these players were of mediocre quality as well as having
foreign names. I had a couple days off from work, so I test simmed the
league, having all the new players on the expansion teams. The results
were not good, The average score of a vet team playing an expansion team
was 40-3.
Since the
beginning of the league, our free agency system for 6yr players went like
this :
All 6yr
players were dumped into the Supplemental pool. If you wanted to keep your
6yr player from going, you had to double his new salary demand.
So in order
to give the expansion teams some talent to keep the statistical balance of
the league in order, the Expansion teams each got six of the top 36 picks
in the Supplemental Draft. They also got the top six spots in the College
Draft order. Statistical integrity was spared.
To further
complicate matters, Mike Manuel had asked if he could move his team to
Washington and become the Redskins, then have the existing Redskin team
move to Kansas City. This took a little work, but we made it happen.
Once we
expanded, the emails asking to join started flooding in. In 2009, Ryan
Silvis and Claude Boman entered the league. In 2010, Mike Breeden and
Chris Kampitsis signed on. In 2011 Mike Morton jumped on the bandwagon
too.
We had
finally hit our stride. The league size was perfect. Everyone had
developed a great friendly atmosphere. Garritt, Tim, and Mike's teams had
finally grown into Super Bowl contending teams, thus showing the new guys
that Jim and Andrew's teams could be beat.
By the end
of the 2010 season, Jim Maurer's work schedule had increased enough that
he had to step down from the league. It was devastating for everyone. The
league's co-founder was no-longer going to be around to guide the league
into the future. Everyone wondered what the future would hold.
By the
beginning of the 2012 season, an emergency medical situation occurred in
my life requiring major surgery. This surgery was to be my fifth major
surgery in 26 months. All stemming from a birth defect. We were able to
finish the season, but we were going to have to stop the league for at
least a month.
Those two
events were difficult for everyone involved in the league. Many were
wondering if the USAFL had seen it's last season.
Fortunately,
my recovery went better than expected and I was able to get myself in
front of a computer within three weeks of the surgery.
The 2012
season saw the first time the Super Bowl was broadcast LIVE on RealAudio.
The game was a HUGE success as the Bengals took the Falcons down to the
wire, winning 22-20 on a last second FG.
Seasons
2013-2015 flew by. Everyone was having a blast. In 2015, Amy Morton,
Mike's wife came on board, adding a unique twist to the USAFL. It took
some getting used to having a woman in the midst of our once Male-Only
late night meetings. But Amy's pleasant disposition and warmth immediately
put everyone at ease.
During this
time, we experimented with creating a College feeder league. This league
was not run by me, it was a sister league. The league never really
developed into what we had hoped it could. We also realized what we
thought to be true about a feeder league. It was a lot of work. The
college league only lasted roughly 3 seasons.
Over this
time period, the 6yr Free Agency system changed as well. With my eyes
looking for anyway possible to make the league more efficient, I decided
to remove the 6yr player Free Agents from Draft Night. Thus shortening the
time constraints of the Draft Night Monday event. During the first few
years, that event would take anywhere from 4-6 hours to complete. The past
10 seasons, our Draft Night Monday event averages about 100 minutes in
duration, sometimes going through about 18 rounds in that time. Our GMs
have definitely gained experience in the draft selection process.
The
6yr Free Agency system changed into an online Bidding Period that lasts
over a 4 day period. The exact rules of the bidding changed several times
over a time, as we sought to make it as efficient and fair as possible.
Just when
everyone thought the USAFL was back on track, I made a career change. I
left my Computer Training and Network Support job for a part-time job as a
music arranger for a local church. This required me to take up an
additional part-time job. All of the sudden, I had no free time to run the
USAFL.
I announced
to everyone, in a very long message on the site, that the USAFL had seen
it's final season.
There was
not one happy person in the league. I hated having to do it. I had had so
much fun hanging out with everyone and learning HTML I think everyone went
into a major withdrawal mode. Ask any of the GMs who went through that
time period, and most of them do not like to talk about it . . without
throwing ::anti-jinx::: pixies out for fear of it happening again.
My job at
the church was, and still is for that matter, going great, but my other
job was not. My health situation was deteriorating such that, it made it
very difficult to maintain that job. My doctors decided it was best for me
to leave that job and just focus on the one job. I then planned a couple
surgeries for the near future.
I then
worked feverously to get the USAFL HTML updated and get the league back
online, exactly as we had left it. I did all this without telling anyone.
Then once I
had everything in place, I announced to everyone that had been in the
league before, that the 2016 Season of the USAFL was about ready to get
underway!
Within 24
hours, 16 of the 18 GMs from the 2015 season were back in the fold. The
USAFL was back and ready to forge into the future. Many of the guys had
joined other leagues in the meantime. Several of them quit those leagues
immediately after hearing about the USAFL re-opening.
A few people
asked why we were not starting over. I wanted to continue the great
history of our league as I felt the greatest benefit of a GM Only league
was that you could sim so many seasons in a short amount of time. I knew
that our league stood out from others because our league had so many
seasons of statistical history.
2016 was to
be the final season for me as a GM. I had been working on so many ideas
for our league, but they all required me to no longer be a GM. That season
was very fun for me. Every GM in the league was rooting for my team. We
all appreciated the sentiments of the history of our league.
The
2016 season also saw the league win it's second award. FBPRO.COM started a
program where they would review league sites. The first site they reviewed
was.... us of course! They gave us it's highest rating, 4-Footballs.
Everyone in the league was so excited.
The 2017
season saw the implementation of the first of my new ideas, the College
Scouting System. I had devised a way to run all the rookie's ratings
through some formulas and the get real stat output for scouting use. This
idea would then hide the actual ratings from the GMs until they scouted
the college that they player attended. This idea also made for a more
fairer draft for everyone. No one had access to the complete list of
actual ratings of the rookies.
The Scouting
idea was an instant hit. A couple GMs thought it peculiar, but came around
after a season or two.
Before the
2018 even began, we found out that FBPRO.COM had named our league the
FBPRO.COM Site Of The Month for June 1998.
With all of
the hardships the league had endured the past couple months, the three
weeks the league had been back online was the greatest. First seeing
everyone come back to the league and then winning two awards, one right
after the other.
The next
idea to be implemented was the team revenue and stadium system. This too
was an instant hit, as all the GMs scrambled to build the best stadiums
for their teams.
Over
half of the current GMs have only been in the league since we came back
online in May 1998.
To thank
everyone for returning to the league, I ran a USAFL Super Tourney,
creating a tournament bracket filled with every Super Bowl winning team.
It was a blast putting the early 1990's Tampa Bay teams against the then
current Super Bowl teams. Chris Kampitsis' 2016 Carolina Panther team
manhandled their opponents and were declared the greatest Super Bowl team
in USAFL history.
The 2020
season saw the first time the USAFL season scores and highlights were
featured on the FBPRO Show, a weekly RealAudio radio show hosted by Jason
Tudor, of Blitz Sports.
Right before
we began the 2022 season, I decided that because our waiting list had
grown so larger, and the fact the a lot of the guys on the waiting list
were already hanging out at our online meetings, I created the Assistant
GM (AGM) position. Every person on the waiting list got a job as an AGM
while they waited for their chance to be a GM.
This AGM
system allowed for guys to learn all about the league before they even get
a GM job. It also increased the size of our community, but still kept the
small-league size feel.
Also in
2022, the FBPRO Show started a segment on the show were they reviewed
websites. Their first site choice to review was... us of course! We got a
great review and everyone in the league felt very proud of all we had
accomplished.
By
2023, the first guys from our AGM crop got jobs as GMs in the league. Thus
giving hope to the other AGMs that their chance will soon come.
The USAFL
had to shut down again due to my job requirements, and the newly promoted
GMs barely got a taste of their new positions. The league remained quiet
for quite some time, until I was able to free up some time in my schedule
and re-launch the league.
One of the
many coding problems with the FBPRO game, is that it constantly corrupted
it's files as the league files aged. Fortunately, my relationship with the
utility writer, Lorne Sundby, was such that I could call on him anytime,
give him our files, and he would have it repaired within hours. When I
re-launched the league, I decided to create a brand new league file, and
import the players from the old league. Sadly, we would have to have the
1999 timestamp for a season year and we would lose all the cumulating
career stats. I still kept the old archived career stats on the site for comparison.
So, with the
USAFL players having to endure a mysterious time-warp, going from 2023 to
199, with no valid explanation available for a story, logic was suspended
and the USAFL continued on!
Just as
before, to a man, every GM who was in the league previously, joined back
up within hours of my "THE USAFL IS BACK" email going out. We
all enjoyed the rebirth of the league and I began delegating more
authority to league officials to ease the burden of all the
responsibilities.
But the joy
was short-lived as we had to stop the league again once I got a new job.
The USAFL laid dormant for over a year . . . .
In the
meantime, I had spent time sim-driving with the Sierra/Papyrus NASCAR
games. I found it to be quite exhilarating out on the track with 40+ other
drivers online. But, in the back of my mind, I kept wondering what this
game would look like from a GM-Only perspective. As I drove, I considered
that the game had everything in place to be a career simulation. The AI
cars all had driver and crew ratings and the game could run races without
a human car on the track. So, why not just run races with all computer
cars on the track. And have all the cars be owned by humans, with them
having to hire drivers and crew. And those drivers and crew abilities
would make up the car's ratings. All I had to do was design an application
to pump out players with ratings, then have them age, improve their
ratings over time, and then retire.
Once
I had it all figured out, I was dying to put it into action. But where was
I going to get people to test out this concept? I didn't want to ask
strangers to sign up, as it would be too confusing to try and teach a
bunch of people the whole GM-Only concept of leagues.
Then it
dawned on me - I could bring back the USAFL . . . on the condition that
all the USAFL guys participate in my test racing league. That way I could
have my good friends critique the concept and help me shape it into a
viable online league. The "USAFL IS BACK" email went out . . .
and you guessed it. Hours later, we had twenty plus people on board ready
to go.
I must say,
I am continually honored by the loyalty of the USAFL community. Whenever
we get back together, it's as if we never left. For some of us, we have
been friends since 1997 and the USAFL is our baby. We have fed and nurtured
it, watched it gain fame in the FBPRO world online . . and blossom into
what it is today.
The USA
Football League, now part of the USA Sports community with the USA Racing
League, continues to be a very active community, striving for creative
success, an exciting online league experience, and to be the most
friendliest environment for sports simulation competition.
About
the Commissioner :
My wife, Kathy,
and I have been married since 1990. I work as a music arranger for a local
church. We have five cats, yes - five. We live just outside of Philadelphia, PA. We are huge
76ers fans. The USAFL has been a great opportunity for me to practice my
HTML skills as well as my MSExcel skills!

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