Depth
Charts
The
off-season is now officially over. Training Camps
results are in and you know exactly who is on your
53 man roster for the season. Now is the most
important job of the GM. The Depth Chart.
Who gets the starting
job? Who will be Wide Receiver
#4 and run back the kicks and punts? Are you going
to put your star defensive lineman at DE1 or DE2, or
maybe even move him inside at DT1 and let him stuff
the run?
Your
playoff hopes could rest on these decisions! Talk
about stress. Ah, but remember, you have what it
takes to be a GM of a professional football team.
Stress is just part of the job.
GMs
are allowed to change the positions of certain
positional players:
HB or FB
C or G or T
DE or DT
CB or S
Our
football simulation requires teams to carry exactly
53 players on the roster, with 46 of those players
on the Active roster. Seven players need to be
placed on the In-Active roster each season.
The
simulation also requires teams to carry 34 players
in mandatory positions. This is to ensure the games
ability to field a competitive roster for an entire
game.
Mandatory positions:
2 QBs, 3 RBs, 5 WRs or TEs, 6 OLs, 1 K, 1 P, 4 DLs,
5 LBs, and 7 DBs
Logon
to the TeamManagement area of the website and click
on Depth Charts. Sort your rosters at each position
and click Save. Then click "Submit Roster"
so it can be processed.
UPDATED 2088 (an
explanation of how our sim works)
How long do our Starters Play?
Ah, a crucial question for every General Manager.
The amount of time a starter will stay on the field
is directly correlated to his EN rating (Endurance).
The higher his EN, the longer he stays on the field.
The game uses a formula called the Energy Rating
(ER) to determine a player's energy after each play
concludes.
At the start of a game, a player's energy rating
(ER) is 100. As a player is involved in the game his
ER goes down proportionately. As the ER goes down it
affects all his athletic ratings (all ratings except
IN & DI).
For a player who has 90 SP, when his ER is down to
90, his effective speed rating for that play is only
90% of that 90, which is 81.
The higher the endurance (EN) rating for the
player...
(1) the player's ER will decline at a slower rate as
the game progresses, and
(2) the player's ER will recover at a faster rate
while on the bench
Another feature in FBPRO is the ability to set the
substitution thresholds for each position by half in
the coaching profiles. The OUT threshold determines
at what ER the player who is in the game needs to
reach before he is pulled from the game. The IN
threshold sets the ER at which a player who is
sitting will come back in to the game to replace the
sub.
Important: the OUT rating is ignored
if a player higher on the depth chart has his ER
reach the IN threshold for that position. In other
words, if your OUT is 90%, and your IN is 95% and
HB2 is in the game...once HB1 reaches a 95% ER then
he will come back in the game, even if HB2 is still
above 90% ER.
The lower you set these substitution percentages,
the longer your STARTERS will stay in the game, and
the sooner they will come back into the game after
getting a rest.
Here are the sub patterns I tweaked in order to get
the current split in playing time for HB1/HB2, for
the various WRs, for OL and DL, etc. The patterns
are identical for ALL
schemes.
OUT/IN % |
FIRST HALF |
SECOND HALF |
QB |
OUT= 0 |
IN=99 |
OUT= 0 |
IN=99 |
RB |
OUT=90 |
IN=95 |
OUT=87 |
IN=92 |
WR/TE |
OUT=90 |
IN=95 |
OUT=87 |
IN=92 |
OL |
OUT=90 |
IN=95 |
OUT=87 |
IN=92 |
K/P |
OUT= 0 |
IN=99 |
OUT= 0 |
IN=99 |
DL |
OUT=90 |
IN=95 |
OUT=87 |
IN=92 |
LB |
OUT=90 |
IN=95 |
OUT=87 |
IN=92 |
DB |
OUT=90 |
IN=95 |
OUT=87 |
IN=92 |
Now
sit back in your luxury box suite and see how your
team produces. But don't be discouraged if your team
doesn't burn up the scoreboard. Eight days from now
the simulation begins a new season. And you get
another chance to retool your roster into a
championship contender.
What happens to teams that missed the Depth Chart
deadline?
Because our Sim Commissioner sims the entire
season in one sitting (then publishes based on the
sim calendar), GMs will not be able to submit their
depth chart for the current season once the deadline
has passed. This is a hard rule, even in case of
emergencies. The League will NOT sort the roster for
the GM.
BUT - we do allow those same GMs to contact
the league office in order to submit a depth chart
for the end of the season. That way the GM will have
some control over his players that are deciding
about retirement. It is the GM's responsibility to
contact the league office if they want the option of
submitting a depth chart for the end of the season.
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